VISION
To be the regional tertiaty centre of excellence in addictions management.
MISION
Educate and engage the public on addiction prevention and treatment.
Reduce stigma and barriers to seeking treatment.
Raise standards of care through training and education.
PURPOSE
vTo formulate and recommend about
Internet addiction disorder (IAD) also known as problematic internet use or pathological internet use is generally defined as problematic, compulsive use of the
internet, that results in significant impairment in an individual's function in
various life domains over a prolonged period of time. This and other
relationships between digital
media use and mental health have been under considerable
research, debate and discussion amongst experts in several disciplines, and
have generated controversy from the medical, scientific and technological
communities.
DESCRIPTION
Internet addiction is described
as an impulse control disorder, which does not involve use of an intoxicating
drug and is very similar to pathological gambling. Some Internet users
may develop an emotional attachment to on-line friends and activities they
create on their computer screens. Internet users may enjoy aspects of the
Internet that allow them to meet, socialize, and exchange ideas through the use
of chat rooms, social networking websites, or "virtual
communities." Other Internet users spend endless hours
researching topics of interest Online or "blogging". Blogging
is a contraction of the term "Web log", in which an individual will
post commentaries and keep regular chronicle of events. It can be viewed
as journaling and the entries are primarily textual.
SUPPORT
Children and internet addiction
With kids ages 8 to 18 spending on
average 44.5 hours per week in front of screens, parents are increasingly
concerned that compulsive
internet usage is
robbing them of real world experiences. Nearly 23% of youth report that they
feel "addicted to video games" (31% of males, 13% of females.) These
are the results of a study of 1,178 U.S. children and
teens (ages 8 to 18) conducted by Harris Interactive (2007) that documents a
national prevalence rate of pathological video game use.
Dr. Douglas Gentile, Director of the
Media Research Lab at Iowa State University reports, "Almost one out of
every ten youth gamers shows enough symptoms of damage to their school, family,
and psychological functioning to merit serious concern."
Beyond gaming, kids are filling their
free time with other internet activities: social networking, instant messaging
(IM), blogging, downloading, gaming, etc. Dr. Kimberly Young, Director of the
Center for Internet Addiction Recovery, identified the following potential
warning signs for children with pathological Internet use:
CONTACT NO.
CP NO : 09068822927
EMAIL :Jerrymaer04
No comments:
Post a Comment